![]() Fortress, Sorcery, Monsters, Artillery or any other) and embark on a mission (either stealthily before the battle or in the heat of combat) and try to liquidate that threat. To do this, players will have to choose an enemy factor (e.g. The outcome of a battle will be defined by the simulator, however, if players participate in the contest they can try to tip the balance in their favor. In addition, this simulator also helps to resolve large battles where players are involved, because no matter how powerful they are, an army of thousands of enemies could kill even the most powerful wizard if he is very lucky or is accompanied by magic items that counteract it. If an army of wild orcs takes control of the kingdom (after winning a battle), it is very likely that looting will be frequent, that food will stop reaching the big cities and that fear will be evident everywhere. One kingdom invading another can have an impact on the players' story. With this simulator you will be able to resolve battles in a totally impartial way, thus developing the history of kingdoms and resolving conflicts between nations as they did in the Middle Ages. However, the military section and disputes over land, intrigues, revenge and ambitions are the order of the day. What good can something like this do? The economy, society and environments are fundamental parts of any story to bring it to life and make it more immersive for players. This tool helps to resolve battles when two armies face each other face to face. This is the battle simulator for medieval fantasy role-playing games.
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